Game On: FaZe Clan’s $20 Million Lawsuit Against eSports Gamer Will Continue

A federal judge will allow a $20 million contract lawsuit filed by FaZe Clan Inc. against a popular eSports star to proceed.

In May 2019, Fortnite player and social media celebrity, Turner Tenney, known to fans as “Tfue,” sued FaZe Clan, a popular eSports organization, in California state court. Tenney alleged that FaZe lured him and other gamers into “grossly oppressive, onerous and one-sided” contracts, allowing FaZe to make millions while Tenney earned a mere $60,000. He also filed a complaint with the California Labor …

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“NBA Last 90” Foreshadows the Potentially Lucrative Intersection of eSports and Sports Betting

The National Basketball Association (NBA) has, in many ways, led the way in navigating both the legal logistics of legalized sports betting and the growing industry of eSports, a recently popular form of competition using video games. The recent release of the first-ever NBA virtual sports betting game, NBA Last 90, conceivably foreshadows the future of how two of the most potentially lucrative sports-related industries could intertwine in a meaningful and profitable manner.

Since the 2018 Supreme Court decision of Murphy v. National Collegiate Athletic

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Professional Gamers Scheduled to Participate in NBA Esports League

Two months ago, esports league and Take-Two Interactive announced they were creating a competitive esports league centered on Take-Two’s popular NBA 2k video game. Since that announcement, 17 NBA teams have agreed that they would participate in the NBA 2k esports league’s inaugural season, which is set to debut in 2018. The creation of the league is notable in that it will be the first esports league that is run by a U.S. professional sports organization.

Currently, the season is set to debut with esports …

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Are Millennials’ TV Watching Habits Jeopardizing the Future of Sports?

Millennial sports fans are moving away from cable television and traditional sports towards online video game tournaments and other “eSports.

A study conducted by LEK Consulting revealed a “sharp generational divide” among sports fans. This divide is marked by a change in TV viewing habits between millennials (those between 18-25 years old) and those above 35. The report stipulated that millennials are spending less time watching traditional cable television, and thus, losing interest in traditional sports.

As background, LEK conducted a survey of …

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California Court Strikes Down NCAA Student-Athletes Document Request on Pac-12 ESports Competitions

A California judge has denied student-athletes’ request for production of PAC-12 Conference’s documents regarding ESports competition between its members schools.

As background, the plaintiffs, student-athletes, filed suit against the NCAA regarding its rules that prohibit universities from offering athletic scholarships exceeding a full grant-in-aid — one that covers up to the full cost of attendance. Essentially, the plaintiffs alleged that the value of their scholarships was illegally capped, because the “Power Five” conferences passed NCAA Legislation, in January, 2015, which “allowed for schools to increase …

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